WEARWORKS

WearWorks guides the visually impaired using vibrations for navigation

A side by side of the WearWorks Wayband and the companion app.

Universally designed for people with all levels of vision

WearWorks was looking for a companion app that would pair with their hardware. Designing an app fit for users of all levels of visual impairment meant we had to start from a place of empathy and understanding. We learned about the vision spectrum ranging from completely blind to low vision to regular sight.

In addition to speaking with field experts, the team fully immersed themselves in the experience of product interaction without the use of sight  — gaining incredible insight into accessibility design for the visually impaired which included an understanding of VoiceOver screen readers, testing for accessibility and voice input.

A side by side of the WearWorks Wayband and the companion app.

Universally designed for people with all levels of vision

Designing an app fit for users of all levels of visual impairment meant we had to start from a place of empathy and understanding. We learned about the vision spectrum ranging from completely blind to low vision to regular sight.

In addition to speaking with field experts, the team fully immersed themselves in the experience of product interaction without the use of sight  — gaining incredible insight into accessibility design for the visually impaired which included an understanding of VoiceOver screen readers, testing for accessibility and voice input.

Design for the initial load and sign up screens for the companion mobile app.Example of the simplified UI with high contrast graphics for accessibility design.

ALL LEVELS OF VISION

Accessibility-first design using legible text, voice prompts and voice input.

Identifying differences in habits, needs and pain points provided us with distinct lenses for considering potential features and revealing the needs and issues each type of user may encounter. To address designing for accessibility, a simplified UI with high contrast graphics and a well-organized hierarchy and information architecture for screen readers was the emphasis in our layout.

Voice activated custom icon design
Visual representing how voice prompts and voice inputs were designed into the UX.A screen by screen walk through guiding first time users through the UX of the companion app and wearable device.
“Keep it functional and simple.​ ​​The National Federation for the Blind told us high-tech canes and proximity sensors are great, but what really would help is wayfinding.”
Kevin Yoo, WearWorks Head of Product
Details on our primary user and how we designed for usability with the legally blind.Details on our secondary user and how we designed for usability for low vision users.Details on our tertiary user and how we designed for usability for normal sighted users.
Product information no the Wayband's key features.Additional product information and technical specs.
“The biggest thing is accessibility and affordability. How do we make visually impaired people more mobile? If these technologies exist, eventually they trickle down to people, and everybody uses them.”
Simon Wheatcroft, Blind Ultra Marathon Runner
40%
students with vision loss who were given opportunities to use assistive technology
26.9M
American Adults age 18 and older reported experiencing vision loss

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